Hello. I'm modeling various spaceships for a third-person space shooter, and I've run into an issue with rendering. Parts of the larger spaceships (such as the wings or the cockpit) are out of the camera's bounds. I need to be able to capture the entire model, including its 360 degree rotation on the Y-axis.
The first solution that crossed my mind was to move the camera farther away to capture the entire model...but because it's set to perspective, the larger spaceship will actually appear smaller than it should. How can I fix this? I haven't figured out how to change the camera's parameters to give it a wider viewing range, and I don't want to move the camera from it's current position because I want all of the spaceships to be rendered from the same angle and perspective.