Why does my normal map looks so bad in Unity and really good on Marmoset Toolbag?
(I expected it to look different in Unity, but not this bad)
Look how in Unity I can see the original edges of the mesh, and on Marmoset they're hiden by the Normal map (on other 3D programs like Maya those edges are hiden too)
My normal settings
My Unity scene just has the mesh and a directional light (tried point light and doesn't look any better)
Am I doing something wrong or that's how the normals are supposed to look like in Unity?
Edit:
Unchecked "Create from Gray Scale" and changed the Format to "Compressed"
But if someone has some tips to make it look even better please share it with me (even tho it already looks like what I had on Marmoset)