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Unity 5 now includes all features in free licence

Started by March 03, 2015 11:19 PM
9 comments, last by jbadams 9 years, 7 months ago

Looks like Unreal aren't alone in awesome new licencing terms -- Unity 5 now includes all engine features in the free Personal Edition, royalty free.

For Unity 5 Personal Edition

May not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000, or by an educational, academic, non-profit or government entity with a total annual budget for the entire entity (based on prior fiscal year) in excess of US$100,000.

The Personal Edition still contains a splash screen, and looks like it may not include deployment to additional platforms -- although it does include all currently supported platforms.

You can see a feature comparison of the Personal and Pro licences HERE.

- Jason Astle-Adams

Well that didn't take long! I didn't actually expect that so soon after their subscription model, also it seems to me like it's likely to make a much larger dent in their budget than in UE4 (i mean unity is getting good so, having the unity splash screen won't feel "cheap" anymore, not sure what you get out of paying now). Hope it works for them however as while it has some quircks i couldn't work with for my specific scenario Unity is still really kickass overall.

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[rant]Im getting old man...what is that new bullshit trend in website design...whats wrong in having pages and links, so more organized...I even never liked sites with flash, I was all pro html only..(I remember hating not being able to left/midle click the flash stuff)[/rant]

I downloaded unity like 3 days ago, I updated from 3.x to 4.x, didnt even knew the mecanim stuff (pretty cool), nor had tried the 2D stuff.

I hope noting that I just learned drastically changed.

Looking at that list, it may be worth noting for the sake of clarity that while all engine features are available in the "personal edition", there are still quite a few things that are only available in the "professional edition", and that the "personal edition" isn't available to those with gross revenues/budget (as appropriate) in the prior fiscal year above a certain value.

That said, this does look like good news for many, perhaps most especially those who either don't intend to sell their work or who are making their first commercial work. ^_^

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

I wonder if this is a result of the new up and coming Godot Engine. It is real competition for Unity. It has gained major traction yet, but I am certainly going over to it.

They call me the Tutorial Doctor.

what's with this engine fight

the differences, while unreal provides full access towards the market, while unity limits the access. Unity free is royalty-free and from what I read with agreement when we reach $100000, we must pay them royalty or so. While when we're using unrealengine and publish our game, we have to give them percentage of our current revenue.

So, unreal is cost-free but we must pay the early revenue while unity is also free, with limited access towards market but we don't have to pay revenue. To access higher market level and premium support you'll have to pay.

CMIIW

Source:

http://unity3d.com/get-unity

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Didn't even know Godot. Seems good but I've never used Python, can we use C++ instead?

Didn't even know Godot. Seems good but I've never used Python, can we use C++ instead?

Note that it's a Python-like scripting language rather than Python itself (similarly to how Unity provides the JavaScript-like UnityScript rather than JavaScript proper), but yes; Godot does also provide a C++ API. :)

- Jason Astle-Adams

Thanks, what engine should I choose to easily create a beautiful, reflective, rough sea with waves, foam crowns etc.? I have looked at unity but wonder if it could get better/easier.

Nice. Let's wait for cry-engine now laugh.png

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/

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