Hi!
I am currently creating a space shooter for practicing purposes and I got stuck on how to efficiently place enemies in the map and create a level.
One way is to hard code the enemies' positions on the map but that would obviously take too much time to create new levels and test the gameplay (level of difficulty more precisely).
I could also make random waves throughout the map but I'm considering this, my last resource since it'd be too 'inconsistent'.
Could someone help with some ideas on how to do it?
EDIT: I am using SFML btw (forgot to mention )