Hi
Is it possible to iterate through the objects created in a particular context via the c++ interface? I would like to be able to do this, as on a script completion, I have the situation that some objects have not been destroyed.
My specific situation is that i am writing a scripting layer onto our UI library. This will allow creation of UI widgets and attaching them to the window's widget-tree. However, in our UI lib, attaching them to the widget tree also retains them. Therefore, they still exist when the script exits. This is desired in some cases, but I would like in some cases to be able to detach any widgets created from the script on script exit (without the script-writer needing to care about it)
I couldnt see a way to do this in the docs, so I guess its not possible but thought id ask anyway (and at least make a feature request from it).
Also, a question about strings: So far I have registered strings as a value type, is it possible to register them as a object type?
Thanks