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Introductions

Started by February 11, 2015 03:48 PM
7 comments, last by AdamDrew 9 years, 7 months ago

So I suppose I should say hi. I'm Adam from the UK.

I'm a full time software dev by trade, mainly doing asp.net, but I make games by night using XNA/Monogame. I've been on and off gamedev for a while, jumping around with ideas and different approaches, so I've never finished anything (except a pong game I made a while ago).

Working on a platformer at the moment, currently stuck on shadow creation, but I'm getting there. Maybe when I'm done I'll submit a really basic article on my version of light and shadow casting in a 2d environment.

So hello all, I look forward to talking to you!

Hey Adam, and welcome to the site! :D

An article on 2d lighting and shadows would be great! It's a question that gets asked from time to time on the forums here, and the only other article we have is kinda dated (http://archive.gamedev.net/archive/reference/programming/features/2dsoftshadow/)

Look forward to seeing you around!

I'm sorry about any spelling or grammar mistakes or any undue brevity, as I'm most likely typing on my phone

"Hell, there's more evidence that we are just living in a frequency wave that flows in harmonic balance creating the universe and all its existence." ~ GDchat

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That was one of the articles that got me started, and is really good, with lots of relevant bits, but ultimately too complex for what I needed. So don't expect anything that in depth, it's essentially some simple algorithms to build up a light mask for the scene, which is passed to a shader. Still, I think it could be useful for some people who just want some shadows, and want to know some of the abstract concepts.


So hello all, I look forward to talking to you!

Welcome! It is hard work sitting at the computer all day and then coming home and working more. Then when you feel like relaxing, you're back in front of a screen, reading, watching, listening, or playing. It can wear you down. But hang in there. You get used to it!

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532

It is hard work sitting at the computer all day and then coming home and working more.

Pretty sure this is why all my previous attempts at making something have fallen by the wayside! Sometimes work just gets too much and when I get home the last thing I want to look at is a screen. Are you in the same situation, or have you gone full time?

Welcome! I am glad you find passion in game development.

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It is hard work sitting at the computer all day and then coming home and working more.

Pretty sure this is why all my previous attempts at making something have fallen by the wayside! Sometimes work just gets too much and when I get home the last thing I want to look at is a screen. Are you in the same situation, or have you gone full time?

I still have a day job, so I have to work/write at night. I was able to write the book, though, so it is possible.

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532

Hi AdamDrew!. It would be very interesting an article about lighting in 2d Games. I would participate with my experiences if you want, it's a headache for me too.

I'm really new here to say welcome, but... welcome :)

I would participate with my experiences if you want, it's a headache for me too.

Feel free, would appreciate your thoughts!

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