Hey guys, new to the forum so looking forward to your feedback.
I work with an indie team called Cheeky Devils, we have a few games out but have a few in development which we're pretty excited about, one which I'll share below.
So this game is pretty early stages, the basic idea is tapping to move the character in a direction, avoiding obstacles as you progress through each level. As you progress you will reach various zones, magma, ice etc but with a factory style theme running throughout. We want to create a very atmospheric game with the visuals and sounds, therefore creating a more gripping game. It's simple yet potentially exciting. To add to the atmospheric feel of the game we will use various interactive objects such as smashing glass, physics enabled objects, screen shakes etc for smashing objects such as crushers.
So below shows some of the zone concepts, the blue/red dot object is the character, white objects would be the kill objects.
Any suggestions or tips please feel free to fire away! Early stages so all criticism it very much welcome