I am using Unity to develop my game, and I want to know how to save the formation of the enemy in a STG game, You know that in a STG game, there can be many kinds of formation of enemy. I decide to use enum to create the enum formationkind of the enemy and use the formationkind to decide the moving of the enemy, but first of all, I need to save each of the position of the enemy in the formation, can I use the Vector3[][] to save them?
For example Vector3[][] temp; temp[0][1] means the second enemy's position in the first kind of formation.