Ok, that might be a silly question. But seriously, do you like food? Do you like food in games?
Before reading on, my main question is this: Can I make a genuinely fun game about a cafe in which you make hundreds of different foods with skill leveling, magic (water/fire/earth/wind), an NPC party, adventure quests to find certain items (like...most quests), upgrades for your cafe, equipment, etc. that you would normally find in an RPG without including combat? I like food. I also like RPGs. Why not combine the two? Most have seen Cooking Mama, but what if it played like an RPG with the aforementioned features?
Recently I've been doing research on non-combat oriented RPGs and haven't really found many beyond the realm of simulation (Harvest Moon...more literally, the Sims series). A lot of people argue that a game cannot be an RPG without containing combat elements. From this viewpoint, RPGs without combat become adventure or simulation games. So I asked Google.
A role-playing game (RPG) is a game in which each participant assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world.
Ok. Because the genre is derived from Dungeons and Dragons, it makes sense for people to believe that combat is a necessary ingredient (no pun intended). I thought so too for a long time, because every RPG game I've played has contained some form of combat. I asked thefreedictionary for another definition.
A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
Now that sounds more like D&D to me. Dice rolls, chance, and fantastical adventures. Combat is something that many players choose to include, but is it necessary? What do you think?
In case you're wondering, there's game called Adventure Bar Story that has a similar concept. The difference is that you have to defeat monsters to get special ingredients to use in your recipes.
If you like some of the features of my food-based RPG, please tell me how I can improve them. If you like the idea, but didn't see any particularly interesting features in my list, please feel free to suggest new ones. Or, if you think this is a ridiculous concept, please tell me why.
After doing much reading, the conclusion most came to was this: if combat is taken out of an RPG, then something must replace it. What can I do to give the players the same feeling of leveling up jobs/classes and getting stronger in my game?
On Rye