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DOD Design. Need some help here!

Started by February 03, 2015 04:59 PM
-1 comments, last by Tangletail 9 years, 11 months ago

Alright! I felt that this should probably go into the beginner forum as I am new to this forum, and don't quite understand the DOD concept. But I am not much of a noob when it comes to programming.

Currently, I am working on building a Game Engine out of hobby while I am in college. And also partly research too, as I am trying to find a method to completely "eliminate" load times for Large worlds similar to Elder Scrolls, Fallout, ect.

And... being like many other Computer Scientists... I've actually groan tired of trying to read tightly coupled code featuring Objects. Especially when changing one object could easily cause errors in many other places.

Plus there was the fact of the performance gains being very appealing for the structure, and my end goal.

I have decided on an Entity Component system, based on Plain Old Data Structures. But I need some guidance in a couple of areas. Which I'll ask one at a time so I can continue when i get an understanding.

First Question.

How do you go about setting a system like this up?

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