@Orymus3
Thankyou! Learn something new every day :D
But by reverse engineering, can't you set a base for a new game?
I mean, in most games, almost all classes/characters usually have manaproblems early game/low level.
Which I hate, but it does make sense to me.
It's those little problems that force you to make decisions, which was also explained in the link shared by jbadams.
At least that's the way I see it :P am I looking at it the wrong way?
I just look at what others did and copy what I think was good and change what I think was wrong, pretty much.
For example, while leveling in WoW:WotLK, there are 10 classes, 3 cloth armor, 2 leather armor, 2 mail armor, 3 plate armor.
One of every of those armor types can heal, which means there are 4 healer classes, which leaves 6 classes that cannot take the healer role.
5 of those left over classes have self-heals, which leaves 1 class without a selfheal.
That class(rogue) has stealth, can stunlock and has a lot of dodge, which I believe has been done to compensate for it.
In other words, 9 classes get through leveling by fighting and having some kind of selfheal, the last one gets through leveling by stunlocking and stealth.
So you give everyone a strength, ofcourse later on in PVP, the rogue's stunlock is considered overpowered by noobs, because they dont know how to counter it :P
If I said or took anything the wrong way, please do tell me :D I am still learning.