The game is a 4X space empire builder for PC. Here is a full topic:
http://www.gamedev.net/topic/663110-started-working-on-my-4x-emperor-game-thing/
The game is kind of original, many traditional assumptions of 4X genre were challenged, many standard features were cut down/replaced. Also, the game is purely single player with assymetrical gameplay (aliens play by different rules). One of the core design goals was "no micromanagement" (it's probably the most visible aspect of the game). Also, it kind of gets a minimalistic feel (I'm not sure), since many stuff was cut down or replaced with simplier versions. On one hand it seems to be fast paced and small (mechanics), on the other the scale seems epic (500 planets total, you are supposed to get like 50 planets at the early game and around 150-200 and the end of the game). As for the feel, I aim, for the player to feel like an Emperor (throne room, audiences, prestige) and not like a logistics officers (moving units around abstracted a lot, you can't even give orders to an individual ship), a lot of boring mechanics were abstracted or automatized.
Question:
What I look for is some promotional text (just the main points, what I should try to focus on, I can reword it later) that would be compatible with that game/mechanics/title/mood. Note, that at that point I can still change the game itself, so it's partially a game design question too.
My current concept:
Title: Pocket Space Empire (I would hate to change that one :))
Description: lightweight, fastpaced, no micromanagement, epic scale, turn based, space empire builder