I love games like Terraria and Motherload, where players have to dig down and find more and more advance ores. The goal in both games is to dig all the way down, get the best items using the best ores, and beat an end boss.
For me, Motherload wasn't about reaching a certain location, or acquiring better items. Rather, it was about surviving in a dangerous while accumulating wealth, and constantly having to make decisions about risks vs rewards. My air tank is just about gone, I need to return to the surface, but there's two diamond ores right there. Do I have enough air to grab them? I can dig over to them, get them, and then beat it back to the surface... but then I have to execute my return trip perfectly, with much less leeway for mistakes if I take the wrong path or bump into a wall.
Motherload creates real risk, because death is final - you lose it all. And that risk, and that survival, is where the thrill (in that game) is for me.
What's the core strength of your game? Exploration? Survival? Plot? Combat? Collecting? Crafting items? Constructing/shaping the environment?
Just because a game has parts of all these doesn't automatically make it the "core" strength. What is the one (or two) "core" strengths you are wanting to focus on, that every other gameplay feature is supposed to enhance and support?
One thing I'm not too fond of is when games basically do "Sword+1","Sword+2","Sword+3". That gets tiresome after awhile. In limited amounts, that's fine - Motherload's better airtanks, thrusters, etc... weren't annoying, because there were only six or seven upgrades in each category, not two hundred. But I found the incremental "quality" of the ores slightly dumb.
Copper -> Iron -> Silver -> Gold -> Diamond -> Plutonium -> Magiconium -> Incrementonioum -> Tediousonium -> Lackofcreativonium
Rather, I'd have liked to see every ore type still being valuable and used for different purposes, rather than just being incrementally more valuable. Different ores should still be rarer than others, but they should have different uses as far as gameplay goes.