Yes. I had an AOS created in JASS. Pretty much a total conversion WC3 mod. It had gameplay similar to Dota, however, a much larger map, and any mobs you killed would go into a pool of creatures your team "owned" Every so often there would be an apocalypse event, where the 2 teams owned creatures would be spawned into the lanes. Was pretty fun, and had a couple hundred active players during primetime every day.
I also had a WC3 map that was essentially a precursor to COC-Style MMORTS'. You would choose a race, and build up a building base etc. You could build an army, and move it around on a world map. If a battle started (world map units attacked) all players would opt into joining the battle or not with nearby armies, and fight it out. Alliances/Diplomacy was a large part of it, and also the tech tree. Every base had unique features based on the total population (using population buildings) of their city while defending. Kobolds ammassed piles of gold depending on their population that units would get tempted to fight each other for. Spiders would get eggs that would hatch into spiders when enemies attacked near them. I think I had 10~ moderately balanced races.
I also had a game where there was an NPC undead legion that slowly expanded, and an NPC town that tried to fight it. Players played as disenfranchised peasants, who left the NPC town in order to start a new one. Players would pretty much play a normal RTS, allying/fighting/building/Questing where they saw fit, however, one of the players was actually a thrall to the undead legion (secretely). After some time, the undead player would start gaining powers, such as the ability to control the undead's actions based on a decision engine. Eventually he could convert his base to undead-ish structures and start an open war.
Lastly, I had an AOS that was going to be a sequel to the first that relied on having Jobs specific for each hero. For example an alchemist based character was able to hire a boat/go to an island where they could harvest herbs to make potions for his minions. This was in an early state, though.
I have a LOT of code I've lost throughout the years, but those are the only ones I can even remember. The others were coded poorly/too incomplete.