I am learning rendering water using oblique frustum clipping to gain a Reflection Map.
If the water is static,the result will be OK.
But if the water is dynamic,cracks will happen!
I have been trying to use a little offset when blending the Reflection Map,but the result will not alleviate too much.
Static Case:
[attachment=24927:??01.JPG]
Result OK
Dynamic Case:
[attachment=24928:??02.JPG]
Cracks happen!!!
Dose anyone know how to solve it,Or should use another way to gain the Reflection Map?
Thanks!