Hey all!
I'm a freelance composer/sound designer for video games, and had some questions that I'd love assistance on from a game developer's perspective.
1. As I apply for and choose projects, I notice that some have composers attached very early on in the process, and some are not really chosen until most of the game is completed. I was wondering if you could let me know from personal experience how far along in the process a composer is sought and chosen (whether during pre-production or later)
2. What is a typical timeline like for game development? I realize that budgets and types of games will vary this quite a bit, but I'd love to get a general idea on how the music timeline coincides with your overall game development timeline
3. What do you usually look for when hiring a particular composer? Is it their previous experience, based solely on their musical/composing prowess, or other factors I might not be aware of?
Thanks all for being so gracious in answering my questions - I'm always about bridging the musical gap between everyone I work with and your answers will definitely help me be a better composer and have an even more rewarding relationship with future developers on projects.
Nikhil Koparkar
www.soundcloud.com/nikhilkmusic