I started scoring fan films, doing the occasional small project here and generally networked through working. After a few years I was asked to score some war games, a few tv series and it sort of went from there. You learn by doing, just be who you are.
Sometimes we try to be like others too much. I might be guilty of that. Perhaps we need a balance. At least, maybe that's what's best for me. Going to conventions, workshops, and these types of things might help me, talking to other composers about the craft.
1 - I know you didn't came here for compliments, but I just finished listening to all your demo reel and man, you have some really good stuff! I think people only told you about the orchestral stuff because the first minutes are all orchestral parts.
I listened to a few of your tracks and, honestly, I was surprised that you're struggling so much with confidence because you produce good work! Perhaps you're looking at this the wrong way. Nobody wants to work with a jerk and being egotistical is a massive turn off. Try to strike a balance between being humble and approachable while having confidence that you can deliver.
Thank you. As I said, it might be a little hard for me to believe, but it does help. I think the thing is... I don't necessarily need "compliments" in the typical sense. It might be good for me to have more constructive feedback, both positive and negative. That is, focusing on the "why", not just simply stating opinion. I've gotten plenty of critical negative feedback from various people, but this is the first I've gotten legitimate positive. It sounds pathetic to say that I (or anyone for that matter) need encouragement to survive. The industry requires a thick skin after all. But when I think about it further... is it so unreasonable to need that? Positive reinforcement is just as effective as negative punishment in any type of learning. For someone in a creative craft, it is just as crucial to know what they're doing right, so they can keep doing it! Perhaps people assume you already know the positive, so they only state the negative. That's certainly not the case for me; I have no idea what to think. So anyway, I think what I need to is make more contacts and get more continuous feed back, just like you said Nyaanyaa.
Here's another great article about sound production techniques used to shape these composers's style.
http://www.rastsound.com/artist-workflow-i-trifonic-and-amon-tobin/
I will definitely check this out, thanks.
2 - I saw your youtube videos too and I see people loving them. Trust these people!
I recognize that they say nice things, and I'm really glad the enjoy the stuff. The only reason this doesn't help me that much is because 1) they're not my compositions and 2) let's be honest, the bar for youtube is not that high. But still, it does bring me some happiness to see that people derive entertainment from it!
I wish I could give you some good advice, but since I'm just entering the industry and you are there for like ten years, I don't feel like I'm able to. Just like you, I'm trying to understand this complex monster that game music industry is.
Your words were immensely helpful, thank you.
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All my closing questions from my last post still stand. You've all given me a great deal to think about! Thank you again!