Thank you for indulging me gentlemen
I have searched Steam extensively but it's not to say that there isn't something I missed, I'll keep looking
I have seen many games use procedurally generated open world environments like minecraft, but none that are action/skill-emphasized and set in a contemporary realistic-ish environment.
I understand why you might think procedural generation would be ill-suited for generating complex balanced and detailed maps similar to those you find in gta games. But, my idea is that user generated/customized maps could be uploaded, downloaded, and shared between players allowing countless unique and potentially (albeit not necessarily) brilliant maps (like you see with minecraft).
Does anybody think this would be a good/viable idea as I do?
Am I crazy to think this would be awesome? Or am I missing something obvious that breaks the whole game?
Of course any number of pre-made maps could be released with the game. This is just a matter of level design which would obviously be a lot of work.
Procedural Generation would be the only thing making this project achievable for a small team. So I agree with your point about enabling small developers, that's what I was banking on.
I understand the fear of trying to do too much at once, but the "SimCity" part of it is not the emphasis, it's the gta-type game play. I think the scope is small enough to be doable, like you say, just difficult.
Have you ever played Sim Chopper? It's an awesome shitty rotary aviation game that is capable of importing Sim City 2000 maps and converting them into 3-D playable areas. I always thought it was a fascinating concept. As I wrote this I realized I may be channeling that game somewhat but as interesting as it is it doesn't come close to providing the game play experience I had in mind.
Thanks again yo