Hi all, I'm joking with some ideas about a kind of roguelike and I'm curious to know if, for you, these ideas deserve an implementation (-> can be fun) or maybe if there's something like that yet out there.
The gameplay genre is roguelike (classic top down), BUT the focus is not on the character, it is on the world. It's like the story of humanity: starting from the Stone Age with an almost obscured world map except your village (well, cave actually) area. You don't choose a class, you born as something: a hunter, maybe, or a harvester.
Gameplay consist in exploring the world, find resources and discover obelisks: each obelisk is a human milestone, or a technology, like the discovery of Fire, or how to work the stone. Some obelisk can require other to be discovered first: for example, to go in a dungeon (dark) you will have to have discovered Fire before, in order to have torches.
Characters die as part of gameplay. Each time you die, you born as something else, somewhere else (another cave/village in another world zone).
Going on, you explore and uncover the world map. Every Age has a number of technologies to be discovered and of resources to be gathered in order to pass to the next Age. Caves becomes villages and the cycle begins again with another born (but with totally different character classes).
You don't buy or find equipment and you don't level: discovering technologies bring better equipment and stats to your characters.
In every rpg must be a progression, but rather than leveling the PG, you level the setting.
The fun elements, up to me, are:
1) frequent change of character (each character must bring to a specified gameplay: for example a hunter will play as a quite standard roguelike character, fighting beasts for meat, while a harvester will explore the cave surroundings looking for herbs (the good one ok, the poisoning one... bye bye harvester).
2) see how a new discover changes the world (unlocking new classes, giving better equipment)
3) beat the game (reaching the last step of human progression... it is not important to set it now, but game will be actually beatable)
4) active exploration: you explore the world searching for something, every time.
5) ?