I've never seen a clause in a contract that went to this level of detail (and I've composed music for around 140 or so games over the past couple of decades).
It's probably much simpler to create a good chain and record of delivery. For example, when a piece is delivered, what is the mechanism by which you 'sign off' on it and accept it? Put something in that process that unambiguously makes record of what they've delivered to you.
One simple thing is that at the final stage of acceptance of a music deliverable, in addition using FTP, dropbox, etc, have them email you the same piece in mp3 format, so you have a clear record in your inbox (from their email address) of what was delivered. Make payment contingent on that.
One note on the analysis tools . it's trivially easy to make files with different SHA256 signatures for the same piece of music, since all that does is say that files are exactly the same. All the composer would have to do would be to create a slightly different 'mix' of the same piece, which would sound exactly the same, but it would have a different SHA256 sig. I'm not familiar with echoprint, but would guess that it can suffer from a similar issue.
While I understand your concern, I think the place to address this is in your delivery/acceptance mechanism, not the contract.