First of all, I'd like to thank you for responding;
No, I really don't believe you would. Downvoting somebody's reply (particularly since I was the only one to reply) is not a good way to "thank" somebody for responding. You're sending mixed messages.
I understand you're trying to be diplomatic, but this just comes off as dishonest, and makes me less inclined to help you (and I would warn others against doing the same, since you're being so defensive).
And yet, although you're making it very hard for me to respect you, I think educational games are very important (and that there should be more of them), so I'll try again to clarify, and help you understand my point (although you will probably downvote this post too).
I feel you misunderstood what I was asking.
In the original post, I did say that this is for people of all ages (not a children's game)
I didn't misunderstand, and that's irrelevant anyway. You do have a certain demographic, and it is apparently teens/young adults. I would call those 'kids' and not children. Probably people in high school or university.
Anyway, there's no such thing as "people of all ages", which is both a common and meaningless phrase. Saying you want to design a game for "all ages" demonstrates your inexperience in design. It's like saying you want to make an MMORPG where people can do anything.
Candyland is a game that's billed for all ages, along with others of that type, because their mechanics are highly random to balance out wins and losses due to differences in general skill and competence; but they aren't really for all ages, because they're profoundly tedious after a couple playthroughs to anybody old enough to grasp strategy.
It doesn't matter whether this is for young children, teenagers, or senior citizens, my point still stands.
Games (fun ones anyway) are meant to introduce us to something extraordinary that we can't do in life. Nobody wants to sit in a virtual classroom as you describe. Not children, not kids of college age, not the middle aged, and not the elderly.
and I also asked for more gameplay suggestions.
If you read my post more carefully, rather than being fixated on being defensive to my valid criticism, then you would see that I offered you positive gameplay suggestions and encouragement to that end.
I am very frustrated with today's "educational" games which tend to have very little educational value (aside from adding 2 + 2 to shoot zombies, or something like that...).
I am too! Modern educational games are largely very bad.
And you know what? I'm trying to build an educational game, so I'm very interested in this subject, and I'd really like to help you.
The solution to making something legitimately educational and entertaining at the same time is not trivial. Using addition to kill zombies isn't it, and putting people in a virtual classroom isn't it.
Do you want to know that the solution is? See my last post where I gave it to you.
Would you like me to expand on that explanation? I'd love to.
But maybe you can cut back on the sarcasm and rudeness:
You might be surprised to know that many people actually want to learn new things
That wasn't necessary.
I'm trying to be nice, and take time out of my day to help you, because I think what you're trying to do is important. VERY important.
BUT I would not be helping you if I didn't tell you that you're going about this the wrong way.
You need to create a context in which the skills are relevant (2+2 is not relevant to killing zombies; that's a bad example of creating relevance), to motivate the student to pick them up in the game.
I would not have posted to this forum if I wanted a list of reasons why what I'm trying to do is difficult or unfeasible. All I wanted was gameplay suggestions.
I didn't give you a list of reasons why what you're trying to do is unfeasible, many parts of what you want to do are possible. I highlighted some things you are doing wrong, and which areas are more practical and upon which you should focus.
I also gave you gameplay suggestions on how to do it.
Do you want more suggestions, or more targeted suggestions? Are there any problems with my suggestions that don't fit your goals?
Great, I'd love to help you. Why don't we discuss this like rational adults, and leave the rudeness/sarcasm and whatever else at the door?