"Ori and the Blind Forest," side-scroller that recently caught my attention:
http://www.polycount.com/forum/showthread.php?t=135747
(as my statement that "no, side-scrollers are not too common.")
"Ori and the Blind Forest," side-scroller that recently caught my attention:
http://www.polycount.com/forum/showthread.php?t=135747
(as my statement that "no, side-scrollers are not too common.")
+Skeletal animation is simple in a plane, top down games usually need traditional animation which you can not afford to do with any significant quality or variety (only studios with real funding can do this)
What? No. You can use skeletal animation with top down just fine, and in fact it may even be more suitable there than in sidescrollers (since you don't need to cheat with the angle the player is looking at in top down). Just apply a different worldview transformation (and keep the orthographic perspective). There really isn't much more to it.
Determining what's visible by the camera is more tricky, unless you can afford to scan every object (although with the scenery you can cheat and make it a pure 2D grid graphics-wise).
What? No. You can use skeletal animation with top down just fine, and in fact it may even be more suitable there than in sidescrollers (since you don't need to cheat with the angle the player is looking at in top down). Just apply a different worldview transformation (and keep the orthographic perspective). There really isn't much more to it.