As long as we're pretending that anybody uses forums like these for anything other than self-promotion, maybe we could start a discussion about the sorry state of the audio industry.
I've been in this field for 5-ish years. I've written some audio for commercials that aired on local television, iPhone games, and other small-time pro projects. I enjoy it immensely.
Yet I am routinely astounded at how cut-throat and competitive this field is, even after all of these years. It is close to impossible to find a listing for a composing gig without 30+ hopeful applicants already submitted - they are often highly experienced composers, as well. With some persistence it is possible to find gigs, but they are rarely well-paying or even worth the trouble. I've only really gotten anything good by operating locally, and even then, it's rare.
Hilariously, I've recently noticed more and more wanted ads from game developers SPECIFICALLY telling composers to bugger off, because they've already got more applicants than they know what to do with - before even posting the ad.
I'm not sure why this field is so horrendously over-saturated. I'm sure it has something to do with how readily available entry-level software is these days. It also probably has something to do with the ignorance of clients - maybe I can tell when a composer doesn't know how to mix & master their tracks, but the client will have no context whatsoever and hire the guy anyway because his name popped up first.
I'm probably coming off as a little bitter, but I don't think anybody will deny that the game audio field is essentially incapable of paying your rent. Unless you are extremely lucky, or you have powerful connections. What are your thoughts?