I look for a system that allows solid control of territory (no planet lost because you moved away your fleet for one second).
I try to find out how all these work together. Feel invited to the discussion :)
I'm thinking of 3 components:
* Fleet - the most mobile branch of your forces, should not be used to sit on a planet orbit "just in case". Purpose - offense and control of space.
* Ground forces (2 types: planetary garrison and space marines (or something) that is quite mobile) - Critical for controlling a planet. Not some weakling addition that can't act and dies due to bombardment because there is one measly enemy frigate on the orbit. The fleet orbiting the planet provides an important bonus to the ground forces and hinders enemy reinforcements but alone the fleet can not eradicate defences. You actually need to land on the planet. I was thinking of a model where fleet have some "control of space" parameter and if high enough it can hinder transporters with troop (no instant "kill all enemy transporters", that's stupid, surely if you have one frigate over a planet most of enemy transporters will land safely); also no planetary bombardment (can't kill ground forces from orbit), maybe some bonus, but the main work is done by ground forces.
* Planetary "defences" (actually planetary offences :D) - typically in 4X you have lame space stations that activate only when someone tries to invide the planet which is, again, stupid :) I was thinking of more aggressive defences (can engage all fleets passing through the system or even affect nearby systems) and harder to destroy (not demolished all the time). For example you have missiles that automaticly engage all enemy forces in the system also you have a garrison of heavy fighters, these have limited warp capabilities and will automaticly help defending any neighbour planert that is one jump away (only if there is not a battle on the current planet, local defence has a priority).
In addition, these are not destroyed but "subdued". Or they can be reapired much cheaper that their construction cost (repair can't be done if planet is under invasion or blockade). So, enemy come in, their fleet subdue the defences making these unoperational, but there was no ground invasion and the fleet lest, the defences became auto repaired within several turns.
Also, I find attractive a concept of inter stellar missiles you can simply launch (up to 3-5 jumps from your planet with a military base let's say and with a chance to being intercepted by planetary defences/fleets) vs an enemy planet :)
What you think? Or do you have something to add maybe?