Alright, so I have a slight issue. I can't seem to find a way to make a particular thing in a game realistically more difficult to pull off and I need to. Now, the game isn't made yet, but I just realised how little it's going to take to do something and how absurdly effective it is. Basically, in this game there's ten areas on the opponent that can be damaged by your attacks. The right and left legs, the right and left arms, the abdomen, the chest, the neck, the head, the heart and the brain. There's sections mapped onto each for other effects, but that's the gist of it.
The problem I am having is that a shot through the heart, note that the game only counts the ventricles as heart shots and doesn't count shots to the atrium because they're totally different, while not an instant kill most of the time, is unsurvivable even with medical attention due to extremely heavy DOT that lasts an impossibly long time and a special constant damage effect (if large enough) that never goes away. This is realistic, being shot through the heart in any situation you'd find in game would be an absolute death sentence. (The circumstances in which you could actually survive such a wound are squarely in the "not goanna happen" category anyway, and they're impossible to replicate in-game.) The problem is, the heart is not an especially hard target to hit and such a rapid death is a big deal in a game where it's normally rare for a single gunshot wound to kill you and dying from anything tends to take rather a long time.
Now, it's a cooperative game and not a competitive one on the rare instance it's multiplayer at all, but it's a serious issue. If the player can just shoot every enemy through the heart, they're going to do it and never do anything else. And worse, many enemies in the game also use guns, and if one of them manages to shoot the player character through the heart they're done for in VERY short order. But here's the thing: I don't want to make doing this weaker, because honestly that's about what a heart shot is like anyway, I just want to make it harder to do in actual combat. That way, a sneaky player who manages to get the drop on their enemy can pull off a heart shot for full effect, but the player won't get shot in the heart by the first thing they fight smart enough to use a gun and have to start a new game.