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The Week of awesome II - The competition Thread!

Started by September 22, 2014 04:00 AM
297 comments, last by slicer4ever 10 years, 1 month ago
Note: for administrative/rules questions or information, see this thread This thread is for actual contest updates and submissions, all submissions should be linked to in this thread.

The competition has begun!!!! This years theme is:



The toys are alive!
This is all i will say about the theme, I will leave it upto you to creatively incorporate it into your game.


To submit a game, just post it to this thread. Don't worry if you're not on the interested or team lists in the administration thread; anyone is welcome to post a game during the competition (posting a game in the thread is all you need to do to officially enter into the competition). I highly encourage participants to post their games here at least a few days before the competition ends and for GDNet users to download these games, test them out, and give feedback (especially if there are bugs or crashes). You can resubmit/update your game during the competition with updates/fixes/changes/whatever. Only your latest/most recent entry will be judged (but must be submitted before the competition ends). See the administration thread for a full list of rules.

Good luck to all our competitors!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Interesting, good luck to the rest of the teams, let the competition begin!

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Oh yeah, good theme!.. ermm I'll make a... uh.. *mumbledangthemeihavenoideamumblegrumble*

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

I see a "toy story" coming...

:)

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

Our team's first blog post. Also we now have a team name: CaféCrew.

http://www.gamedev.net/blog/1929/entry-2260133-theme-has-been-revealed/

Ah thats a good one. Was waiting for this theme a long time :P

Update : http://kks21199.mrgoogleglass.com/gamedev/its-out/

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Nice theme ! Good luck to everyone smile.png

Here is my first blog post.

http://sjs-studio.com/en/blog/2014/09/22/theme-the-toys-are-alive/

Im expecting someone to make a game about undead toys AKA zombies. Though if you think about it, toys arent really dead in their normal state so maybe its just some zombie dolls that you have to throw at your buddies to get some action.

o3o

I'm going the simple way, a sort of build/complete the level to allow some units to reach their MacGuffin.

Tiles are made of building blocks, hence the name Building Blocks.

Took way too much time to create an editor for arbitrary block sizes, but now it works. This should help churning out levels way faster.

[attachment=23794:shot1.png]

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

Le daily post: http://www.gamedev.net/blog/43/entry-2260135-week-of-awesome-2-the-toys-are-alive-1/

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]

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