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Please help me incentivize

Started by September 17, 2014 07:25 AM
2 comments, last by DareDeveloper 10 years, 1 month ago

Hi all,

I more or less just dumped some of my ideas that I am not very likely to follow through with as challenges at http://www.herox.com.
It is a platform that tries to democratize the http://www.XPrize.org concept.

There was a challenge competition called ImagineX. Surprisingly, two of my challenges seem to be finalists (there are 25 finalists).
I now consider putting in some work to try to get some social media attention but I feel like I am extremely impaired.
I am not a decent copywriter, English is not my first language and my angle is usually not mainstream compatible.

There is the directly entertainment related challenge, incentivizing an "Open Source Entertainment Franchise" ( https://herox.com/challenge/42-open-...ent-franchise/ )

I asked for feedback at conceptart.org (http://www.conceptart.org/forums/showthread.php/282154-Please-help-me-incentivize#ixzz3DYSSo7U4), but I would appreciate feedback here as well.

Then there is the "Markup For Playable Text" idea: ( https://herox.com/challenge/33-marku...playable-text/ )
It is too abstract and technical right now. Maybe there is a way to make this more comprehensible for potential consumers?

I would love feedback:

  • What changes should I make to the texts? Should I shift the focus somehow?
  • Are you confused about what the vision is?
  • Is there anything specific about the vision that you like or that bothers you?
  • The war probably is not won on the platform itself, so do you have ideas how to get people interested in the crowd-sourced incentives concept?
  • Any other feedback?

Also, I am not 100% convinced that the incentive prize concept can scale the way HeroX hopes it will.
I guess it comes down to the question:
Does crowd-funding work only because of the concrete rewards, or is the hope that a vision might manifest enough for the concept to work?
What do you think?


Thanks!

Given enough eyeballs, all mysteries are shallow.

MeAndVR

Some things to consider regarding "playable text"

>> first by showing the words or sentences as time passes,...

How is this different from what a reader naturally does by themselves?

>> ...later by turning text into speech...

What about scanning and reviewing information? I read very quickly, in part because I choose extraneous bits to skip, or read things out of order in such a way to achieve better comprehension. Text-to-speech forces people into a linear relationship with the content. Is this superior for comprehension?

>> ...with emotional markup allowing for a more engaging presentation,...

How does this differ from appropriate use of grammar and vocabulary, i.e. the difference between saying "I'm mad" and "I'm livid" or "I'm really freaking pissed"?

>> ...something a lot of companies would want to use to boost their Social Media campaigns.

I'll just say this, progress is the ability to do anything, wisdom is knowing what is best left undone. I think we learned our lesson on giving advertising companies access to sound on our computers while browsing the web. It nearly destroyed this site in particular in the early 2000s.

How does this relate to reading apps that show you the estimated time left for the reader to finish the article? And how does any of it relate to VR?

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]

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As to your other idea, I think it exists as Hit Record, an "Open Collaborative Production Company" started by actor Joseph Gordon Levitt. And yes, they even pay out royalties to the people whose content they use in their productions.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]

Thanks, those thoughts help a lot. I will rewrite the texts (probably over the weekend) and try to explain things in more detail.

Don' really see any overlap between the Hit Record thing and an Open Source "Franchise".

I will have to figure out other people's angle if I want to get the vision across ...

Given enough eyeballs, all mysteries are shallow.

MeAndVR

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