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Shallow Space - a 3D RTS

Started by September 10, 2014 06:05 PM
52 comments, last by ShallowSpace1 8 years ago
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There are 8 human factions in the Shallow Space universe:
  • The 3 core empire factions with overall control of the majority of humanity.
  • The 3 mighty corporations, nipping at the emperors heels for dominance
  • The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.
Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities.

Find out about the first revealed faction; the 'Mineral and Fusion' corp over on the freshly revised Shallow Space blog... here

[Abbreviated: MFC] The second of the major corporations, MFC was quick to follow other corps path to riches through the accumulation of resources in the historic Sol system, however their claim to fame was the construction of a safe fusion reactor, the basis for all future civilization.

Looks a lot like homeworld in art style. Really digging it so far.

This is my thread. There are many threads like it, but this one is mine.

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Looks a lot like homeworld in art style. Really digging it so far.


Cheers smile.png the ship models being used in-game currently are publicly available so we are in the process of constructing our own.
A number of you have requested a breakdown of how the project is progressing in the form of a Roadmap.

We're pleased to say that after a weeks hard work the new Roadmap page is now live! There's plenty of information over there presented in a clear and easy to understand format and the headings in the roadmap section expand to reveal more detailed subheadings and descriptions.

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Of course the information provided is just an estimate but do check it from time to time because as well as keeping you informed, it'll also keep us organised and we'll be updating it frequently.

Head over and check out the new Roadmap page.
New ship model unveiled over on Indie DB in the latest news round-up 'Some Semblance of Order!'

Also covered is a general report of progress, we talk about the reasons for putting up the new roadmap page and there's some fresh media in the galleries showing off the new 'Status Indicators' with ships now able to hide in asteroids and nebulas.

"Work on Omega continues with a Medium Corvette model being unveiled, the artists now report they are ‘in the swing’ but there’s a short break while one of them disappears on holiday for a week. You can view more angles of this great ship over on the blog site soon (Category: Omega) and take a look at the forum posts while you’re over there, plenty of people with some interesting things to say have gathered there."

Check it out!


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New faction up: Pleiades Corporation [PLC] with accompanying star charts over on the blog.

The Pleiades Corporation controls the Pleiades Stellar System, a full ‘core’ system of the Terran Imperium. Settled in 2362 by the presumed lost worldship UES Halifax, the Halifax governors set about extracting mineral wealth from all corners of the stellar system and returning it to the populated twin worlds of Paradijis and Eden.

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Also some images of our latest Pleiades ship dubbed the 'Medium Corvette' also with a 3D sketchfab view of the model again, over on the blog smile.png
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The perk delivery and ship/officer name collection system is now active!

If you’ve already preordered check your e-mail for an automated message from backers AT shallow DOT space which will contain a username and password for logging into the website.

All ranks have received some bonus stuff right to their portal so do check your e-mail not to mention that we really need those names! So be sure to login and submit them.

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Captains be sure sure to upload those photos via the instructions in that e-mail. In case you've forgotten a hand drawn sketch of a face of your choosing is going to feature in-game!

For more information, see the latest blog post.
Recent open communications have been intercepted between Samuel Shallom (under the assumed name of ‘SHALLOMATRON’) and other mercenary and pirate perpetrators.

The discussion thread was found on a recent publication of ‘Illegal Refreshments,’ who are the reporting arm of the APF (Allied Pirate Forces.)

Intelligence from other sources confirms a small scale operation is being planned but the location of the operation and registration/type of the craft involved are as yet unknown.

Head over the the blog and read the latest instalment of Lore set in the Shallow Space universe and be sure to checkout the 'Story' category, there's a hell of a lot more where that came from!


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There's a new post up over on the blog discussing status effects and just how exactly we intend to form the maps in Shallow Space. Obviously we all know space is an unforgiving void but it makes for a very boring play area if we leave it as such, so we'll need to create areas for the Players and AI to hide and take advantage of.

But how will these areas affect the ships and combat? How can we shape the void into a meaningful area of operations? Find out in the latest article 'of Terrain in the Void and Status Effects...'

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An extract from the latest post:

"To further complicate the mechanic different classes of ship will be affected differently by terrain. So a wing of Corvettes might traverse the expanse of a dense asteroid cluster far quicker than a Flotilla lead by a capital ship which has a severe penalty to movement to avoid damage. The player will be able to see the effects of a piece of terrain by hovering over the the representing icon in the macromap after they have scanned it."

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Also, work has been progressing on the Ship Configuration screen. It's exciting to be able to expose more of those variables we've been relentlessly preening in the background and we're further excited by the fact that this forms another solid section of the spine of the game (and it's great fun slapping modules on those hulls!)

Head over to the gallery to check out the latest imagery.

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The latest faction blurb has been posted; the Alliance of Interstellar Mercenaries.

AIM exists as an umbrella outfit for those rejected by the conventional military but don't feel the calling of the more maniacal operations of the pirates.

AIM is as a legally justifiable although morally questionable entity subcontracting a variety of services mainly to the corporations. Their only allegiance is to the coin they are paid.

Abbreviated: AIM] There will always be those people who have a ‘certain kind of a skill’ but cannot or chose not to operate in the official military machine. The Battle for the Pleiades System and the resulting ‘Race for the Blankicite’ saw a massive arms race and mass military spending followed by budget cuts and discharges of personnel. Those cut loose found that in the wild west that was the Shallow Space colonies their skill set was very much valued.

Find out more about them here.

Also another ship is born from the preorder funds, the 'Light Corvette' joins it's bigger brother which together form part of the PLC faction line-up. Keep these ships coming by pledging to support us.

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