So, I'm at an impasse atm. I'm trying to decide if I want to continue using 16px tiles (medium. 8px small and 32px large) in my 2D game or go for 32px tiles (16px small and 64px large). The pixel scale in my game is currently x3, but I'm thinking about setting it down to x2 (but without reducing the screen size of the sprites).
On one hand, I love Zelda 3 and how clean it looks (which is why I'm interested in 16px, because I'm going for clean colors with minimal noise). But on the other hand, I'm looking at games like Seyken Crystal Kingdom and I'm loving the higher resolutions. Only problem is that I'll have to spend up to 4 times as much time on each individual sprite. Then again, creating a single 16px sprite doesn't take too long and meteoric/4 is still pretty fast, I guess. Thinking about Braid and Spelunky (remastered version), I'm seeing some very nice visuals but I'm concerned that I might bite over more than I can chew for those resolutions (if I'm gonna draw the art myself).
I don't know, what do you guys think? If you were me, what would you do? Is Zelda 3 a good, solid bet (as long as I can keep it clean) or do I need to get out of the stone age and into modernity? What are the less-obvious benefits and downsides of drawing higher resolution pixel art over lower resolution, from a visual artist's point of view?
(Edit: As for 64+ medium tiles, this is not viable for my game due to the scope and a more "abstract representation" I'm intending for my game (i.e. leaving stuff to the player's imagination).)