Hi.
I am currently thinking & making mobile RPG game.
Hero, skills, comrades, monsters,,,,
How you design RPG game's exp?
1st question
-----------------------
So specifically, how monster should strong? how much exp 1 monster should give to user(if same level with hero)?
For hero, how much exp needed to 1 level up?
After 1 level up, how much should be more strong?, How many rewards should be given to hero for 1 level up?
Are there suitable EXP table?
-------------------------
2nd question
-------------------------
If I want my mobile RPG game have no ends, want to my game's user can continuously play,
but if user's hero character should be strong again and again, and monsters, hero's skill's value and effect also should be strong as those level, how can I manage all them?
How can I set exact proper values of all of them?
So if I choose development way of [reset hero character's level whenever user start some map(stage)], because of burden and hardness and lack of designer (currently, just myself and another co-designer guy) of make [endless growth and leveling up continuously],
is this still can be fun for users? Any tips or good reference document or book for making [reset level type RPG]?
-----------------------------
Thanks a lot.