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Hello gents/ladies,
I'm looking to release a prototype of my game soon entitled "Ninja Gold Rush" on the Android Play Market. The basic concept of the game is 3d action/shooter which takes place in your "dojo" where evil Ninjas have broken in to rob you of your gold. You stop the ninjas by throwing shurikens. Because the game is targeting for mobile I really wanted to keep the mechanics simple.
I've been vying for feedback and have been getting mixed comments on my main mechanic which is the shuriken throw. Some people seem to indicate that the shurikens should be faster and that the Ninjas are too hard to hit. Conversely some people seem to think the shuriken throw is fine and that increasing the speed to hit the Ninjas would pretty much reduce the game to whack-a-mole. Currently, you need to use more timing since the shuriken has to travel and the Ninjas are running.
The other comment I have received is that the Ninjas are too difficult to hit because you need to obscure the location of the Ninjas when you touch the screen. This seems to be a common issue with touch-based controls (i.e. your fingers get in the way of the action) and I don't really know exactly how to address. I actually thought that by creating the paths for the Ninjas this would greatly be avoided.
The feedback for both items hasn't been consistent and I haven't been able to gather enough responses to really get a clear feeling if I should change something.
I'd love to hear some of your thoughts on the two comments above, any other feedback is also welcome.
The latest Android build is available here.
Thanks.