Hi
Im making an aircraft game similar to rogue squadron but with strategy elements such as choosing loadout, gaining resources and buying land units to destroy the enemy's base.
Going back to base and restock on suitable weapons for the current objectives the map offers is part of the gameplay. My idea is to have damage/armour classes where heavier weapons take more space on your craft but deals full damage to a larger array of enemies.
For each class under a targets "armour class" the weapons damage would be cut in 3 or 4 making "too weak" weapons unsuitable but not worthless for any target.
Would this setup make sense?
LIGHT
Weapons: Autocannons and swarmer rockets
Targets: Infantry, trucks, jeeps, normal buildings (silos, werehouses etc).
MEDIUM
Weapons: Most rockets, missiles and bombs
Targets: Tanks, armoured vehicles, heavy turrets and emplacements
HEAVY (not so common)
Weapons: Specialized bombs and missiles
Targets: Fortified bunkers
WARSHIPS (not sure if this is needed)
Torpedoes deal full damage, otherwise counts as heavy. A bit strange maybe but nice to have a use for torpedoes...
Any other way to do this or tweak this idea?
Thanks
Erik