Studio is composed of the following full time staff: (with the intention of hiring more full time staff as things ramp up)
1 senior programmer
1 senior animation/artist (responsible for creating game assets, environment/setting concept art)
1 writer
Game project has finished preproduction, overall story is set, characters detailed, and the programmer is currently laying the programming foundations - when should a character designer come into this process?
1) When should the character designer come in? Wouldn't game assets, such as enemy models and main character models be required? How can these assets be worked on without a character designer submitting finalized designs?
2) When will the programmer require the art assets?
- The game is an isometric tactical RPG
- Dialogue system with textboxes
- Different responses to dialogue will lead to different character relationships and endings
Or can the programmer implement the above listed charactersitics into the engine without any need for art assets in the early stages?