We are a team of four german students. We name ourselfs "Banana4Life" and have developed the game "Disconnect" for the second ludumdare we took part in. I (Jonas) made a quick LetsPlay of it on YouTube.
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If you do not know what ludumdare is, go visit their site. I think game jams are a cool way to develop ideas to prototypes.
But now lets get to the post-mortem. We didn't have huge problems this time, after we spend half of the time developing a game that we threw away and started over last time. But lets start with what went right.
What went right?
- The game was playable and apparently fun to play.
- We had a cool idea from the start up and didn't change it later on.
- The graphics and music / sounds were developed steadily parallel to the code and thus weren't a product of the last minute.
- We implemented our core gameplay first and after that improved upon it.
- We partly had a lot of features that we wanted to implement, but we cut the right features.
- We slept a reasonable amount of time and weren't completely destroyed after the weekend.
What went wrong?
- We spent a lot of time working on collision detecting fixing it over and over but it never really worked.
- At the end time ran out and the one level we had is pretty short.
- One of our developers worked remote and wasn't in one room with the other people which made communication harder.
- Not all of us could work on the game on the third day, because they had to go to work.
- The rendering of the walls could have been solved better.
- Again the collisions were really annoying. Especially with syncing the player positions.
What we want to do better?
- Meet up all in one location.
- Maybe implement a little framework for the collisions or use an existing framework, because that would be a huge timesaver.
- Take a day off the next day so everybody can work on the game the whole time.
- Think a bit more before writing code. (maybe, maybe not)
- Prep a bit more by chosing a physics framework or something like this
- Try long enough to come up with a good idea. (Like we did this time)
- Make the game.
- Play more games.
- Enjoy the internet fame.
Greetings,
Team Banana4Life