Hi,
Some days ago, I created this thread: http://www.gamedev.net/topic/660000-youre-a-witchdemon-hunterslayer-youre-likely-to-carry/
I was interested mostly in the lore of items a hunter might be carrying with him.
Now, I'm more interested in functionality.
Specifically, I'm looking for tools/items/weapons that serve multiple purposes (as can often be seen in metroidvanias for example).
To be eligible, a tool/weapon should have at least 2 of the below qualities:
- Direct combat application (dealing damage, such as a sword, a bomb, or even a bow&arrow)
- Utility of some kind, meaning it can extend the player's range of actions without necessarily being required to beat the game (in Zelda: A Link to the Past, for example, you can acquire bottles and a bug net, which in turn allows you to capture faeries, buy potions, etc. Also, the boomrang stuns enemies but deals no damage. and the bomb can break fragile walls, to enter secret areas).
- Grant 'passage' to new areas (usually necessary for the game to function). Be aware that a 'keycard' item is not eligible (basically, an item you only have to have in order to proceed is rather boring). Notable examples of good 'passage' tools: The hookshot (Zelda signature item), or super missile that open up red doors in Metroid, etc.) Legacy of Kain: Blood Omen also uses the 'axes' which allow to make a whirlwind attack that cuts down trees.
Thoughts? The crazier the better!