[attachment=23226:truncated octahedron.jpg]
If you have 5 HIT, if target have 20 FLE; you will hit enemy with %20 rate, with %80 rate your attack will miss the target.
HIT rate=HIT/(FLE+HIT)
FLE rate=FLE/(FLE+HIT)
So if FLE and HIT is equal FLE rate is %50 also HIT rate is %50
If you hit enemy DMG=Your DMG - Target ARMOR
DMG cant be less than 0
If enemy weak against your element with %400 we will not multiple your DMG with 4 bcause that will kill balance of game. We will just add %300 of your base DMG so you will still deal %400 DMG but if you using a skill and dealing %300 DMG you will not deal 3X4=12 so %1200 DMG
You will just deal added %300(400-100) from element weakness, added %200(300-100) from skill and base %100 and you will just deal %600 DMG
If target has %50 element weakness that means target is strong against your element. If you use basic ATK you will deal %50(-50) DMG. If you use skill for dealing %300 DMG, you will deal %250(-50) DMG
Spells will cost more. %110 DMG requires 1 MP. %120 2 MP. %200 10 MP. %210 12 MP. %220 14MP. %300 30MP.
So high level players will multiple many times their attributes but will cost too much MP that OP spells. So low MP consuming spells are better for economy.