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Europe 1300

Started by July 26, 2014 03:56 PM
5 comments, last by Navyman 10 years, 3 months ago

The game has been in production and testing for 3 years (way too long if you ask me biggrin.png), and I'm releasing it next Monday (28-07-2014).

Link: http://europe1300.eu
Description: Realistic historical medieval sim
Genre: simulation
Theme & period: medieval, year 1200-1400 (with focus on 1300)
Time needed: you should login 1-2 per day for full efficiency, generally (as most/all my games) it's designed for people who don't have much time to play.

e1300-pr-map_zps2991d8e3.png

How it works:
There are historical kingdoms, players join these. Then they elect a king (contrary to common belief in medieval tiems, and especially around year 1300, there was no such thing as absolute monarchy but a feudal system, where nobles were sometimes even more powerful than kings), the king wage wars, distribute royal offices and so on.
You can take a role of a commoner (merchant, craftsman) or a noble (knight, baron, bishop) and many special ones (minstrels, pilgrims, priests, monks, scholars). Commoners usually craft final goods and trade (there is a very nice market system, I'm very proud of it), nobles usually tend to their fiefdoms (produce food and raw resources), compete for Countial positions and control of provinces. And many more.

e1300-pr-city_zps8ed80558.png


The main differences to other games (not that there are many in that genre):
* I went for historical accuracy, no magic, no imaginary kingdoms and no political correctness. The aim was to simulate the spirit (not necessarily the letter) of that era. There is a strong Church (just one, no "alternative" religions/churches) with the Pope (a player choosen via conclave), crusades against saracens (infidels shall die!), the mongols golden horde (which rampaged through eastern europe in that period).
* Low time commitment
* Interesting and balanced market system
* A lot of fighting between kingdoms with protections against "farming" the weak (the game was designed so very unbalanced kingdoms, in terms of number of citizens, can coexist). No way to eradicate a kingdom (but there is an option to vassalize weaker nations).

Link: http://europe1300.eu

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube

The game has been in production and testing for 3 years (way too long if you ask me biggrin.png), and I'm releasing it next Monday (28-08-2014).

Don't you mean 28-07-2014? :) Anyway, congratulations!

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The game has been in production and testing for 3 years (way too long if you ask me biggrin.png), and I'm releasing it next Monday (28-08-2014).

Don't you mean 28-07-2014? smile.png Anyway, congratulations!

Yes :D My mind timeshifted.

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube

I have played the game and believe it has a great base. The graphics are good and I think there are only a few minor tweaks and peaks to make it great, but Beta is Beta. :)

Have you tried to add ads to the game to raise some additional funds?

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

Hope the Ads make you some money to keep the game up and allow improvements.

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

I have played the game and believe it has a great base. The graphics are good and I think there are only a few minor tweaks and peaks to make it great, but Beta is Beta. smile.png

Have you tried to add ads to the game to raise some additional funds?

The ads show after you are level 20 :)

BTW, it's not Beta, it' released (I need to update my signature :D)

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube

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The ads show after you are level 20

Okay, I am interesting this selection.

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

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