I'm trying to write a Collada parser to import animated meshes into my game. Previously, I had written one for Wavefront .OBJ files - and the process was (relatively) easy: open up the specification, open up a sample .OBJ file, and keep trying until it worked.
However, I'm having a harder time with Collada. I've got the huge specification file - but I can't seem to find any example Collada (.dae) files containing animation. It seems like there used to be a few repositories, but now they all return 404 errors.
Does anyone have any simple model I can play with?
Thanks!