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Governments in games

Started by July 12, 2014 12:51 AM
2 comments, last by pananl 10 years, 6 months ago

Currently I'm developing a 4x medieval multiplayer game where I want governments and inner politics to be an important aspect of the game. In my opinion, most games seem to neglect this aspect while it could offer interesting gameplay. To try to create interesting government gameplay I have created a small pool of people that come from the noble houses in the realm. They can be given jobs like general, admiral or governor. The capabilities of the administration are limited so it's important to direct tasks to these people. The next thing I want to implement is loyalty. I want their loyalty to be based on a lot of factors and in a way force the player to keep their vassals' wishes in mind. The other thing I've implemented are sliders with which the governments views on certain matters are set and policies which give a player the possibility to finetune his or her government.

These ideas are a mix of what Europa Universalis and Crusader Kings have to offer but i'm not yet satisfied. If anyone has played a game where interesting choices regarding the government could be made, please let me now. Of course ideas are welcome as well.


Currently I'm developing a 4x medieval multiplayer game where I want governments and inner politics to be an important aspect of the game. In my opinion, most games seem to neglect this aspect...

While I am confused at why you would think these elements are neglected (cause they ain't), I humbly offer the vast, awe-inspiring GUI of Democracy 3 for your governmental and politicking pleasure:

Democracy-3-Screenshot-02.jpg

http://www.positech.co.uk/democracy3/

"My god... it's full of stars..."

Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion. Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.

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Imperium (EA), 1999 - it had quite fun personnel system (for that era at least), you wanted to have loyal and competent ones but also not too popular (otherwise they could win elections); you also could kill them by addicting them to Nostrum, a life extending drug, and then withdrawing it; you also gave them titles and salary. You can find it on several adandonware sites (and only there).

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube


Currently I'm developing a 4x medieval multiplayer game where I want governments and inner politics to be an important aspect of the game. In my opinion, most games seem to neglect this aspect...

While I am confused at why you would think these elements are neglected (cause they ain't), I humbly offer the vast, awe-inspiring GUI of Democracy 3 for your governmental and politicking pleasure:

Democracy-3-Screenshot-02.jpg

http://www.positech.co.uk/democracy3/

"My god... it's full of stars..."

I've actually played this game but it was just way too abstract for me. In my opinion governments are all about distributing power and managing important people that are in power. The reason I feel governments are neglected is because in Crusader Kings I get the possibility to appoint 5 characters in my court who just provide me with some bonuses, and that's it. The vassal system is quite good though for representing a very decentralized government. In Europa Universalis there's just some random ruler and a few sliders I can change without any consequences. And they're the best games I've played in terms of government.

Imperium (EA), 1999 - it had quite fun personnel system (for that era at least), you wanted to have loyal and competent ones but also not too popular (otherwise they could win elections); you also could kill them by addicting them to Nostrum, a life extending drug, and then withdrawing it; you also gave them titles and salary. You can find it on several adandonware sites (and only there).

Thank you! I've never heart about it, I'm gonna try to download it.

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