I've recently taken to thinking deeper about the games I play, and after reading/watching some quick articles/videos on choice, and the illusion of choice, in video games, I still have no clearer understanding about the latter.
Every time I try to imagine an illusion of choice in the more popular games I play(Rift, League of Legends, Wildstar) they still seem to boil down to people deciding on a preference. To me, that seems like it makes the choice meaningful. When someone decides on a race for their new MMO character, even if race plays virtually no role in the game itself(instanced PVP randomized without thought to faction, cross-faction trade, guilds, communication, etc), it still comes down to someone deciding which race is aesthetically pleasing to them, which feels like a meaningful choice. When someone chooses to buy a new champion with RP(cash currency) instead of IP(earned in-game currency) in League of Legends, even though in the end it doesn't really matter, it still feels like that player is making a conscious decision to use their IP on something else.
Can someone explain the Illusion of Choice a little better to me? When does it stop being a meaningful choice? Is there a defined point one can look at and say "That's not a meaningful choice because ... " or is it more of a philosophical thing? "I don't feel that is a meaningful choice because ... "?