This is similar to a previous topic i made but now more to the point:
I have a topdown ww2 naval adventure/rpg game with customization, quests and an (important) combat portion (see screenshot). The combat portion is a little too dull right now, and im thinking if i can save the project by spicing it up...
(Submarines and planes may be added but i want to work on making the ship-vs-ship more diverse first!)
What I have
Guns. You aim and try to hit other ships while controlling your own ship. Shoot too far or short and you hit water. Damage, rate of fire and range differ between guns. That's it.
Ideas to add
1. Rockets. Were mostly bombardment of shore installations historically, but maybe stretch reality a bit? Harder to hit (slower travelling) but deal more DPS if hitting? Longer range than guns? Separate aiming from guns.
2. Torpedoes. Might be too good in close combat, since its easy to get very close and just loose torpedoes on your enemy (movement is arcadish, like sid meiers Pirates!). Should deal lots of damage to tough, large ships but be harder to hit with compared to guns.
3. What else can be added? Some tech that came shortly after ww2 that i may squeeze into the fight for fun?
Comments, suggestions? I need to make combat more fun, or else i think the project wont work...
Thanks
Erik