It's about 4x games.
It usually/always looks like that: you have thousand planets on every one you produce some ship, every turn they produce new ships and you send them all in one direction (front line), it takez zillion turns for them to reach the destination half the way they become obsolete :D I'm exaggerating of course but not that much. And there is also all this managing these ships aftey the finally arrive (splitting/merging fleets, changing composition, retrofitting/scrapping outdated ones).
How to fix it? How to make it not a chore? How to keep the fun and interesting choices while getting rid of everything else?
Generally, it's all about giving the player options to build right ships and deliver them to the right place at the right moment, everything else is just an excessive fat.
My ideas:
- building ships - it should not be done on planets but on shipyards (only few planets would have these), shipyards draw resources/production from plantes and produce ships, all the ships in one place (or in more, each shipyard could produce separately), the important thing is shipyards can produce infinite number of ships per turn (it's all about production value of all planets). I would also go as far as magically teleporting new ships directly to the fleet.
- formations instead of units - instead of moving units separately and form fleets from there let's create empty fleets/flotillas first and then assign a certain proportion of ships to each fleet (and let the computer worry to deliever these there) - althrough I have no idea how it could work in details :)