Hello again, I have an idea for a samurai/ninja game and I thought I might run it by you really quick, since you are people of knowledge and I am just a beginner.
It is called Honshu, War in the Empire and the game would center around several game play aspects. One would be strategy, where a player would take part in major battles, where he would lead a contingent of soldiers against an opposing force as part of the larger army. The second aspect would be a general fighting aspect, where a player would fight in melee battles against enemy attackers. And the all around aspect of gameplay would be roleplaying where the player would go on quests and accomplish tasks for his lord or the shogun. The player will be able to choose between three different types of characters. First is the samurai, the loyal warrior who would do anything for his lord and lives a life based around honor and loyalty, following the code of Bushido. The second type of character is the ninja, a deadly assassin, a stealthy spy, and a manwho follows the orders of his ninja family, and not the Shogun or a lord. The last type of character is the ronin samurai, who's primary purpose is to engage in melee battles with fellow ronin to test his skills, and every so often, he sells his services to a lord. Now, the character that the player chooses to play will make a huge difference on what he can do in the game. The samurai can engage in melee battles, quests, and strategic battles, but he is bound to only one lord, and cannot break that bond. A ninja can engage in melee battles and quests, but cannot engage in strategic battles. The Ronin can do quests, melee battles but is unlikely to engage in strategic battles unless he sells his services for that purpose.
The world will resemble ancient Japan, probably during the Sengoku, or warring states era, but it will not be exactly as Japan was, as all the lords and the shogun will be fictional characters. The primary story will center around seven lords and their leader, the shogun, but some lords are for the shogun and others are plotting against the shogun. When the player chooses to play a samurai, they will have to choose a lord to serve, and they will know which side their lord is on, which will probably influence their choice. A ninja and a ronin do not have to choose a lord to serve as they go forward. A ronin chooses to serve, or even if he wants to serve while he wanders through the land. Ninja are spies and assassins, and will do whatever their bosses tell them to and work for whoever has hired them. As the game moves forward, the world will change gradually as the powers within the game change. A lord may be defeated, meaning that his house is destroyed and all of his samurai become ronin. New powers might arise as things move forward, a lord's son may take over his place if he dies.
Anyway, the point of the game is not just to be a game, but to perhaps demystify these characters of the samurai/ninja/ronin a bit so the game would also be a learning tool. I find the subject especially interesting, as it was the focus of my senior thesis, and I am just hoping that other people would find it interesting as well. Anyway, any feedback would be wonderful. I would love to make this an mmo if possible, but it would be a massive undertaking, and as a beginner, as you know from my previous post, it might not be in my means right now. Anyway, please let me know what you think. Thank you so much!!