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how to find specefic platforms sdk like p34 and xone?

Started by May 16, 2014 07:09 AM
18 comments, last by 3Ddreamer 10 years, 6 months ago

hi. i want to know how can i find new platform like ps4 and xone api,s that i can work with sticks buttons and...... . i heard those are not free in internet and they are just given to known studios but if it is true how indie games will be dveloped for them. these platforms are not in indie version of udk ue4 and unity. so how should i work for these platforms? more questions is aboud directx that now is a part of winsdk. can i find x360 and xone sdk in it or its apart? and what about psgl what is the diffrences between it and opengl and can i find it? is ps sdk in it or not?

Hi

These API's are not for the public , you have to apply as a registered developer.

Even Indie developers have to apply for that.

appart of that registered developers can't tell you whats in the SDK because of the NDA (non disclosure agreement).

When you are a registered developer you can get the API's for UE and Unity.

HyperV

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is it free to register or you have to pay for it? is it impossible to find it from indirect sites? can you give me some links? and i dont know what you mean registered, because there is no option for it in ue4 i think you mean registeredas licensee developer. i think you have to pay 1.5 million dollar for it

it's free to register but you need to register a company and the SDK can cost up to 2000 dollars/euro.

btw i think you also need a financial report of your company to apply for it.

HyperV

For XBox One you would want the ID@XBox program. You can read about developing for a couple of other Microsoft platforms (XBox, Windows PC/Tablet, Web and Windows Phone) HERE.

You can apply to become a registered Playstation developer HERE.

Note that these programs have specific requirements, which you can read about on the websites.

Does that help? smile.png

- Jason Astle-Adams

Just to clarify, for some of the consoles, as an indie developer you pay only for the dev kits, not membership. Which makes sense. Also note that some countries are not officially supported. Also, almost everything is covered in NDAs. This is why you can't get more answers, but actually getting an indie account for some of the consoles is easy, it just takes time and persistence.

In case you haven't come across the term yet, 'dev kit' means a console you can develop for.

I was going to say more, but @jbadams wrote his post before I got the chance to finish mine :)

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Dev-kits cost thousands of USD, submitting a game (for mandatory QA testing) costs 10's of thousands of USD, printing disks costs 100's of thousands of USD's.

To develop for consoles, your company needs to get in contact with Sony/Microsoft and sign a confidentiality agreement.

If you're an indie (with not much money), but they really like your game, they might be nice enough to give you free dev-kits and to waive the submission fees.

your answer was cool hodgman. i posted a topic in unrealengine forums and they say that if i get devkits from sony and microsoft and if i start talking to epicgames they will give me the codes for these consoles for free. maybe i built my game on pc and in the end i could convince them to give me devkits and i started porting it on those consoles.

Hodgman's answer is a little out of date.

During the last generation of consoles, what he said was true and indie development was not really feasible. It's much easier, cheaper, and more reasonable to be an indie console dev this generation. Not as easy, cheap, or reasonable as PC, but still quite possible

Sean Middleditch – Game Systems Engineer – Join my team!

Okay so I've heard PS4 dev kits cost around $2500, Wii U dev kits cost around $3000, and the XBox One retail console, which is substantially cheaper, can double as a dev kit.

Also, let's just say I know a couple people who are indie, one with a very good game, and they had to still pay for dev kits. It just seems like the big studios are getting them for free, that the console companies want to encourage to make games... not some indie. Could be wrong though.

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