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Is Programming Fun or Work for you?

Started by May 14, 2014 05:17 AM
58 comments, last by CiaranTheLyne 10 years, 2 months ago

Hello!

- For me programming games is just a hobby. I like to create little shocking logical games. It's ridiculous how prevalent alternative for shooting games.

Thanks.

(c) 2000 by "vvv2".

Well, I only started programming because it was a means to an end; making my own games. Over the years though it had grown beyond that and became my focus and discipline and now my passion.

I would say that programming becomes at least comfortable when you become more serious about it by spending more time thoroughly learning your languages and studying better ways to develop your projects and also maintain them. If you can take the stress out of programming through employing all that your language has to offer, and write cleaner and leaner code, then it can only get better. If you learn some maths, then you can sometimes reduce the amount of code you have to write, which will of course help reduce stress.

Languages; C, Java. Platforms: Android, Oculus Go, ZX Spectrum, Megadrive.

Website: Mega-Gen Garage

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For me, programming is fun just like sudoku is fun. You may want to tear your hair out while doing it, but it's just so satisfying when things finally work.

Starting out in game programming? Me too! Check out my blog, written by a newbie, for the newbies. http://myowngamejourney.blogspot.mx/

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both. enjoyable and exciting

For me, programming is fun just like sudoku is fun. You may want to tear your hair out while doing it, but it's just so satisfying when things finally work.

Great analogy, that is exactly what I have been feeling. Haha.

They call me the Tutorial Doctor.

More fun than work so I voted fun.

I do earn my money with programming and it is mostly fun. And at weekends I do programming my own stuff and it is mostly fun.

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Technically both, but if "work" in this case is synonymous with "unenjoyable" (which in real life isn't the case...), then it's definitely more on the "fun" end.

There are parts which are fun and parts which are annoying.
For example:

Designing a new system is fun.

While getting a poorly made CMake project to compile - it can be hell.

Making your vision a reality is fun.

Working with poorly documented libraries is painful.

I am missing the option for fun and work

Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, theHunter, theHunter: Primal, Mad Max, Watch Dogs: Legion

There are parts which are fun and parts which are annoying.
For example:
Designing a new system is fun.
While getting a poorly made CMake project to compile - it can be hell.
Making your vision a reality is fun.
Working with poorly documented libraries is painful.


You all are hitting the nail right on the cabeza! These very issues I am having. I am glad it's normal.

I really feel the process for making games can be simplified more.

Going from idea to vision quicker needs a solution. I've been thinking hard about how to handle it, looking for a eureka. I'm not looking for less work, but more meaningful work (less wasted time doing technical things just to make a box move, and then more technical things to make it move along a path, all to eventually have an NPC that autonomously walks to and fro).

They call me the Tutorial Doctor.

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