First I'll just say I don't have a great track record for finishing projects up to this point. Even the ones I finished were finished to the point of playable, but not fully polished enough to release. Because of this, I have a pitiful portfolio.
I'm getting to the point now where I've been "trying to get into the industry" for too long, and I'm ready to throw in the towel and just say "maybe it's not for me." Before I do, I'd like to give it one last really meaningful effort. It's an industry I've seen myself getting into all my life, but up until this point I've failed to truly chase.
The short of it is that I've got many ideas for games I'd like to make, and of course designing 20 games in your head doesn't create an internal mental environment conducive to productivity. So I've been in a sort of "deadlock" for a while, trying to decide which idea is actually good enough to put down concretely.
I'm sure I'm not the only one who has more game ideas than time to make games. What are some of the ways that you prioritize or cut projects?