Hello,
I'm creating the base system of my game, but I'm faced with the problem.
I want to add a function to reset and reload scripts to both C++ and AngelScript.
I tried to use asIContext::Abort() then prepare for executing and call asIContext::Execute(), but it's gone wrong.
(Even if I call asIContext::Abort() once, the execution is always failed. It's just a casual way I thought.)
Sorry for missing the article of how to do this.
Thank you for your help.