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wtf!?!? stupid thing

Started by November 01, 2001 03:24 PM
19 comments, last by Samith 23 years, 3 months ago
not exactly!
it is 61
I think it was 5 digits a night for 8 nights, 8 years ago.
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Shit, you learned that stuff 8 years ago and still know it ?!

Things like that are deleted by my brains garbage collector after 2 weeks... What a waste of (neural-) memory...

- AH
I bet knowing pi to 61 decimal places would come in handy a lot . Maybe a party trick for a *really* boring party?

And with double prescision floating point storage, you get the whole thing taken back to 3.14159265358979 : 14 digits.

Why not memorise some other useful things, like Sqr(2), or the first page of your phone directory... you''d be famous

Trying is the first step towards failure.
Trying is the first step towards failure.
Actually I memorized it to 100 places. The 60 are all that''s left. But that''s beside the point.
you see that is what ur computers clip board is for ... ctrl-c ... ctrl-v lol ... works great sept when u copy a few digits too many and vc++ freaks out but what can you expect ;-)
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Can I just demonstrate something here please?

When I decided to memorise pi I got to around

here
|
v
3.141592653589793238462643383279502884197169399375105820974944

And some people I knew were quite impressed I''d done that! Because you see, just because pi is a really complex number doesn''t mean you have to memorise it, did your calculator at school not have a pi button? *g*

*lol*

Sorry mate - that is actually quite impressive! I know for a fact that I couldn''t memorise it to 20 places, let alone 100!!! Though the question has to be asked - why???
Samith there is another way to do it.

CVector mView; //Crank the view and position in those
CVector mPosition;

void MoveCamera(float speed)
{
CVector vector={0};



vector.x = mView.x - mPosition.x;
vector.y = mView.y - mPosition.y;
vector.z = mView.z - mPosition.z;

mPosition.x += vector.x * speed;
mPosition.z += vector.z * speed;
mView.x += vector.x * speed;
mView.z += vector.z * speed;
mView.y += vector.z * speed;
mPosition.y += vector.z * speed;
gluLookAt(mPositon.x,mPosition.y,mPosition.z,mView.x,mView.y,mView.z,0,0,0);
}

//it suppose to work. Just MoveCamera(-X)to move back and //MoveCamera(X) to move forward.
loop through this a few times
{
yy = a;
a = (a + b) / 2;
b = sqrt(b*yy);
c = c - xx * pow((a - yy),2.0);
xx = 2.0 * xx;
pi = pow((a + b),2) / (4.0*c) );
}
thanks a lot ppl!! im gonna go try this stuff right now

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