Greetings,
We are currently starting an official company.
With this comes the many annoying things like making business plans, financial plans etc..
To match our costs we need to generate revenue, good thing is that we are working on two projects right now.
One is a mobile game, which is about to release within a month.
How would one go about getting an estimate of revenue from a mobile game in a market that is high risk/ high reward (from what i hear...)
And what are the kind of revenues that the majority of mobile games get? (so i am not speaking of angry brids, temple run, flappy birds....and also not about those games that one guy made in 2 hours and decided to sell in the appstore)
Please share us your experiences/advice!
Thanks in advance