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Looping a sound with reverb causes a "pop" at loop

Started by March 29, 2014 03:23 PM
9 comments, last by janwinnicki 10 years, 6 months ago

If bladderbloat really meant click (and not lack of reverb tail, which sometimes is concern and sometimes is not) then there is another way to manipulate sound at the sample level. You can edit particular samples of a sound if you zoom in the waveform view close enough (almost to the max). Then you can drag it and listen if it makes click quieter or not. It is not always possible to achieve waveform continuity but it is worth a try.

♫♪♩♫ sound effects ♦ music ♦ for games ♫♪♩♫

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